This site is designed to function in a browser that supports web standards.
AN ADVANCED MAP LOGIC MOD
FOR QUAKE 1 |
WELCOME TO CPQ!
CPQ is an advanced map logic mod for Quake, the original (and best) 3D FPS by id Software, released in 1996. CPQ is designed to empower Quake map authors with the ability to introduce complex logic into their designs, resulting in exciting and dynamic gameplay. CPQ is designed to be easy to use, but is targeted toward Quake map authors who are comfortable with placing and configuring advanced entities. This mod is still under heavy development and testing; features are still being added and refined.
The latest version is:
Next version:
UPDATES
Preview Videos for v0.2 - Playthrough of cpq_showcase, Architecture Overview & editor breakdown!
October 2, 2021
A new two part video series previewing v0.2 of CPQ has been released! In part one of these videos, we play through the upcoming cpq_showcase and then in part two, give a brief overview of the CPQ architecture before digging into every piece of logic in cpq_showcase in the editor, detailing how each of them were setup! Preview Video - Triggers & Readouts
CPQ Site is Live!
January 6, 2021
It's time to give CPQ a home, so here it is! Development continues on v0.2, with playtester recruitment beginning soon. v0.2 will consist of:
|